Bio
Kalindra Chensan Kayla Anderson
Character Name Player Name
Ranger 1 Human (Oeridian) Chaotic Good none
Classes and Levels Race Alignment Deity
Medium 22 Female 5'6" 125 lbs Green Dark Red Light Tan
Size Age Gender Height Weight Eyes Hair Skin Tone
    0
Campaign   Experience Points
 Stats
Ability Name Ability Score Ability Modifier Temporary Score Temporary Modifier   Total  Wounds/Current HP Nonlethal
Damage
Speed
STR
Strength
10 ~parseInt((GetValue("stats_1_1")-10)/2) 10 ~parseInt((GetValue("stats_1_3")-10)/2) HP
Hit Points
10 10    
DEX
Dexterity
10 ~parseInt((GetValue("stats_2_1")-10)/2) 10 ~parseInt((GetValue("stats_2_3")-10)/2) AC
Armor Class
10+GetValue("stats_2_9")+GetValue("stats_2_11")+GetValue("stats_2_13")+GetValue("stats_2_15")+GetValue("stats_2_17")+GetValue("stats_2_19")+GetValue("stats_2_21") =  10 +   +   + ~GetValue("stats_2_4") + GetSizeMod(GetString("bio_4_0")) +   +   +   Damage Reduction
CON
Constitution
10 ~parseInt((GetValue("stats_3_1")-10)/2) 10 ~parseInt((GetValue("stats_3_3")-10)/2)   Total     Armor
Bonus
  Shield
Bonus
  Dex
Modifier
  Size
Modifier
  Natural
Armor
  Deflection
Modifier
  Misc
Modifier
 
INT
Intelligence
10 ~parseInt((GetValue("stats_4_1")-10)/2) 10 ~parseInt((GetValue("stats_4_3")-10)/2) Touch
Armor Class
GetValue("stats_2_6")-GetValue("stats_2_9")-GetValue("stats_2_11")-GetValue("stats_2_17") Flat-Footed
Armor Class
GetValue("stats_2_6")-GetValue("stats_2_4")
WIS
Wisdom
10 ~parseInt((GetValue("stats_5_1")-10)/2) 10 ~parseInt((GetValue("stats_5_3")-10)/2) Initiative
Modifier
~GetValue("stats_5_8")+GetValue("stats_5_10") = GetValue("stats_2_4") +  
CHA
Charisma
10 ~parseInt((GetValue("stats_6_1")-10)/2) 10 ~parseInt((GetValue("stats_6_3")-10)/2)   Total   Dex
Modifier
  Misc
Modifier
 Saving Throws and Attack Rolls
Saving Throws Total   Base
Save
  Ability
Modifier
  Magic
Modifier
  Misc
Modifier
  Temporary
Modifier
Conditional Modifiers
Fortitude
(Constitution)
GetValue("rolls_1_3")+GetValue("rolls_1_5")+GetValue("rolls_1_7")+GetValue("rolls_1_9")+GetValue("rolls_1_11") =   + GetMod("con") +   +   +  
Reflex
(Dexterity)
GetValue("rolls_2_3")+GetValue("rolls_2_5")+GetValue("rolls_2_7")+GetValue("rolls_2_9")+GetValue("rolls_2_11") =   + GetMod("dex") +   +   +  
Will
(Wisdom)
GetValue("rolls_3_3")+GetValue("rolls_3_5")+GetValue("rolls_3_7")+GetValue("rolls_3_9")+GetValue("rolls_3_11") =   + GetMod("wis") +   +   +  
 Weapons and Attack Information
Base Attack Bonus           Spell
Resistance
   
Grapple Modifier GetValue("attack_bonus_1_3")+GetValue("attack_bonus_1_5")+GetValue("attack_bonus_1_7")+GetValue("attack_bonus_1_9") = GetValue("attack_bonus_0_2") + GetMod("str") + GetSizeMod(GetString("bio_4_0")) +
  Total   Base Attack
Bonus
  Strength
Modifier
  Size
Modifier
  Misc
Modifier

Attack Attack Bonus Damage Critical
       
Range Type Notes
     
Ammunition   0

Attack Attack Bonus Damage Critical
       
Range Type Notes
     
Ammunition   0

Attack Attack Bonus Damage Critical
       
Range Type Notes
     
Ammunition   0

Attack Attack Bonus Damage Critical
       
Range Type Notes
     
Ammunition   0

Attack Attack Bonus Damage Critical
       
Range Type Notes
     
Ammunition   0
 Feats
Feats Pg
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
 Special Abilities
Special Abilities Pg
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
 Languages
Languages Pg
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
 Gear
Gear

Armor/Protective Item Type AC Bonus Max Dex
       
Check Penalty Spell Failure Speed Weight Special Properties
         

Shield/Protective Item AC Bonus Weight Check Penalty
       
Spell Failure Special Properties
   

Protective Item AC Bonus Weight Special Properties
       

Protective Item AC Bonus Weight Special Properties
       
 Items
Other Possessions
Item Pg. Wt. Item Pg. Wt.
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
           
      Total Weight Carried GetValue("armor_3_3")+GetValue("shield_1_2")+GetValue("prot_item_1_1_2")+GetValue("prot_item_2_1_2")+GetValue("prot_item_2_1_2")+ColSum("items",2,2,17)+ColSum("items",5,2,16)
(parseInt(GetValue("weight_0_3")/3)) parseInt(parseInt(GetValue("weight_0_3")/3)*2) GetValue("weight_0_3") GetMaxWeight(GetValue("stats_1_3"),GetSizeMod(GetString("bio_4_0"))) GetValue("weight_0_3")*2 GetValue("weight_0_3")*5
Light Load Medium Load Heavy Load Lift Over Head Lift Off Ground Push or Drag
Money
CP   0
SP   0
GP   0
PP   0
 Skills
C
l
a
s
s
?
Skills Max Ranks
(Class/Cross Class)
  / GetValue("skills_0_3")/2
Skill Name Key
Ability
Skill
Modifier
Ability
Modifier
Ranks Misc
Modifier
Appraise INT        
Balance DEX*        
Bluff CHA        
Climb STR*        
Concentration CON        
Craft (----) INT        
Craft (----) INT        
Craft (----) INT        
Decipher Script INT        
Diplomacy CHA        
Disable Device INT        
Disguise CHA        
Escape Artist DEX*        
Forgery INT        
Gather Information CHA        
Handle Animal CHA        
Heal WIS        
Hide DEX*        
Intimidate CHA        
Jump STR*        
Knowledge (----) INT        
Knowledge (----) INT        
Knowledge (----) INT        
Knowledge (----) INT        
Knowledge (----) INT        
Listen WIS        
Move Silently DEX*        
Open Lock DEX        
Perform (----) CHA        
Perform (----) CHA        
Perform (----) CHA        
Profession (----) WIS        
Profession (----) WIS        
Ride DEX        
Search INT        
Sense Motive WIS        
Sleight of Hand DEX*        
Spellcraft INT        
Spot WIS        
Survival WIS        
Swim STR*        
Tumble DEX*        
Use Magic Device CHA        
Use Rope DEX        
----------- ----        
----------- ----        
----------- ----        
----------- ----        
----------- ----        
----------- ----        
----------- ----        
----------- ----        
Denotes a skill that can be used untrained.
* Armor Check Penalty, if any, applies. (Double penalty for Swim.)
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